Stylized Water Simulation
Details:
This was a project done for my Master's degree Computer Graphics for Games course
Source Code:
https://github.com/catarinagc/Stylized-Water-SimDescription:
For this project, I created a stylized 3D island surrounded by water. I used toon shading to give the island a cartoon-like look, and normal mapping to simulate waves on the water’s surface. I also experimented with reflections and refractions using a dynamic cubemap, but the final version uses a simpler approach after some technical challenges with that feature.